
- #CREATION MAPS COMMAND E CONQUER MOD#
- #CREATION MAPS COMMAND E CONQUER UPGRADE#
- #CREATION MAPS COMMAND E CONQUER CODE#
This is onlyīecause it is an effect meant for the object to simulate giving off its own light.įor in-game vertice coloring If emissive is any color other than black, ambient and diffuse have to be black. Similar to Diffuse except it will be rendered as a sharper and more detailed effect over a concentrated area.Ĭolor source that is added in the final light of an object. Acts as the base of the alpha levels in a map, however, It w ont be effected by light, similar to a self illumination shader in max. The color that the object reflects when illuminated by lighting, the base color of the object. The c olor of the object's shaded portion. The map or color in its normal state, If the map contains an alpha channel, it uses the alpha channel to establish the opacity of the map however, it adjusts the threshold of the alpha channel to make it higher in contrast, no grays just black and white, resulting in harsher edges in the opacity.Ĭombines aspects from Alpha Test and Alpha blend. The map or color in its normal state, If the map contains an alpha channel it uses the alpha channels grayscale values to establish the opacity of the map. It creates an opacity value based on the grayscale levels of the map. Similar to Add but not burning the brightness levels as much. It creates an opacity value based on the inverted alpha levels of the map. Multiplies the base colors by themselves, lights become brighter, darks become darker. (Blacks are opaque, whites are transparent) It creates an opacity value based on the inverted grayscale levels of the map. Multiplying any color with black produces black. The result color is always a darker color. Looks at the color information in each channel and multiplies the base color by the blend color. Looks at the color information in each channel and brightens the base color reflecting the colors behind it, creating the effect of an additive overlay. The map or color in its normal state with No Alpha opacity, and No blended overlay. New mappers will only work on the DX8 and WW3D2 or later versions up to W3X. All arguments are CAse SENSitiVe, they have to be typed in exactly as shown.
#CREATION MAPS COMMAND E CONQUER CODE#
This kinda works in the same manner as the game code as only specific functions will work with certain mapping types, (see the mapping types for a list of the arguments allowed for that type). When you see the Arguments listed in here for each type, do not include the "( )" parenthesis in your actual argument but you can edit the values and the types are as follows: (Arguments) window allows you to enter in specific information that you'd want the mapper to do. It's important to realize that many items in here are co-dependent on each other, some things only work when others are enabled and to best get acquainted with it, experiment around to find the most useful combination. This is the Standard material or texture for the geometry in your scene. VIEW A DESCRIPTION WITH ADDITIONAL IMAGES HERE Some of us are not as active as other members due to real life responsibilities outside of modding, so if you need advice for starting or developing a mod, try contacting more than one person.Īgain, this is a project for the community, by the community! We will gladly accept anyone who wishes to help put this project together or wishes to submit content for the community to use for modding C&C Generals!


#CREATION MAPS COMMAND E CONQUER MOD#
This Mod profile will also serve as an unofficial C&C Generals Mod SDK Database to help the C&C Generals modding community and to encourage new modders by helping them go beyond their ideas and concepts for their projects and actually get them into active development. This is intended to be useful for both vanilla C&C Generals and its expansion C&C Generals Zero Hour.
#CREATION MAPS COMMAND E CONQUER UPGRADE#
IT IS TIME FOR COMMAND & CONQUER GENERALS TO RECEIVE A FEW RENOVATIONS!Ī few of the most talented and innovative C&C Generals Modders have teamed up to create a special Modification to solely upgrade the visual effects and gameplay concepts of the aging Command & Conquer Generals SAGE Game Engine for use with its associated Mods.
